Cosmos VR – A Virtual Reality Learning Adventure for Young Explorers
Cosmos VR is an innovative virtual reality educational game developed in Birmingham, UK, designed to take Key Stage 2 students (ages 9–12) on a thrilling journey through the solar system. This immersive experience transforms complex space science concepts into fun, interactive lessons aligned with the UK National Curriculum for Science.
Built with a focus on branding, UX research, UI design, and graphic design, Cosmos VR brings learning to life through rich 3D environments, animated tutorials, gamified assessments, and personalised features that captivate and educate.
Immersive Learning: VR technology enables students to explore planets, moons, and cosmic phenomena in ways not possible in traditional classrooms.
Gamified Quizzes: Multiple-choice and drag-and-drop quizzes help reinforce learning while keeping students engaged.
Interactive Exploration: Users can roam the solar system, unlocking facts and completing challenges at their own pace.
Parental Dashboard: A built-in system for monitoring student progress, setting time limits, and ensuring safe usage.
Child-Centric Design: Friendly UI, vibrant graphics, narration, and accessibility features tailored to younger audiences.
Design Focus:
Branding: The visual identity—including a mascot astronaut—was crafted to evoke a sense of wonder, exploration, and relatability.
UI/UX Design: Built for ease of use and excitement, the interface supports intuitive navigation, interactive menus, and gamified elements.
User Research, Testing & Iteration: Conducted across multiple rounds, feedback from real users (children and parents) helped refine the experience for clarity, comfort, and impact.
Cosmos VR represents a forward-thinking approach to STEM education, blending cutting-edge technology with thoughtful design. It stands as a vibrant example of how virtual reality can redefine how children learn, explore, and interact with the universe.